Programming the Nintendo Game Boy Advance: The Unofficial Guide (Jonathan S. Harbour)

 
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Programming the Nintendo Game Boy Advance: The Unofficial Guide (Jonathan S. Harbour)

Now use the Gameboy Advance to create your own games rather than just playing them! Programming the Nintendo Game Boy Advance: The Unofficial Guide is the only book of its sort available, and it is presented in a way that is acceptable for new game producers.

 

You can skip straight to the parts discussing the hardware systems if you're a more experienced coder. Take a game architecture from this book that you may use to produce high-caliber games, as well as a comprehension of the numerous principles required to produce games for this platform. To run the compiler and emulator and test short games, you'll need need a PC and a download cable.

 

Ebook Details

About the Authors
Jonathan S. Harbour has a degree in computer information systems and has been an ardent gamer and programmer for many years. He is the author of numerous books on game programming, including Game Programming All In One, Second Edition, Beginner's Guide to DarkBASIC Game Programming, Microsoft Visual Basic Game Programming with DirectX, Microsoft Visual Basic.NET Programming for the Absolute Beginner, and Game Programming All In One.
Published
Published Date / Year
December 31, 2005
Hardcover
272 pages
eBook Format
PDF (444 pages, 29.5 MB)
Language
English
ISBN-10
1931841780
ISBN-13
978-1931841788

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