Free Computer and Video Game Design & Programming Books & Tutorials. Read online or download these free Computer and Video Game Design & Programming eBooks, lecture notes & tutorials.
Little has been published on an overall "ecology" of gaming, game design, and play - mapping the ways that all the various elements, from code to social practices to aesthetics, coexist in the game world - in the numerous...
Have you ever had the impression that life is a game with shifting rules and no obvious winners or losers, one you are forced to play but cannot win? Greetings from gamespace. Where and how we live today is...
Modern video games reimagine traditional fictional settings as ludofictional worlds, which are full of characters and emotions and highly responsive to player input. In this free programming book, we offer a model that is geared at the analysis of...
Love playing video games? Ever wished you could design your own, complete with bells and whistles? It's not as difficult as you may imagine, and you don't need to be an expert in math or programming to complete it....
Now use the Gameboy Advance to create your own games rather than just playing them! Programming the Nintendo Game Boy Advance: The Unofficial Guide is the only book of its sort available, and it is presented in a way...
Predictably, Game Programming in Haskell provides an introduction to creating games in the language.
The market for video games is enormous, but in order to reach consumers, several platforms must be supported.
This ebook is a crucial resource for MonoGame developers who want to create their own role-playing games (RPG). To help you create a playable game, authors Jim Perry and Charles Humphrey deconstruct design difficulties into manageable subtopics. ...
This open-source practical manual teaches C and C++ programmers how to build code that is simple to read, understand, and maintain.
This free programming book focuses on game development and discusses J2ME programming for wireless devices. It is assumed that you have some familiarity with and expertise with J2ME and J2SE programming. The book provides examples of what a gaming...