Free Digital and Information Age Books & Tutorials. Read online or download these free Digital and Information Age eBooks, lecture notes & tutorials.
Little has been published on an overall "ecology" of gaming, game design, and play - mapping the ways that all the various elements, from code to social practices to aesthetics, coexist in the game world - in the numerous...
Have you ever had the impression that life is a game with shifting rules and no obvious winners or losers, one you are forced to play but cannot win? Greetings from gamespace. Where and how we live today is...
Now use the Gameboy Advance to create your own games rather than just playing them! Programming the Nintendo Game Boy Advance: The Unofficial Guide is the only book of its sort available, and it is presented in a way...
Trigger Happy is hailed as "a seminal piece of work" by The Edge. The future of our video games is examined critically for the first time ever, and their aesthetic and economic effects on society are contrasted with those...
The Sims, the best-selling game that lets users build homes and then control every element of daily life within them, has been available for ten years thanks to the video game industry behemoth Electronic Arts.
The Sims, the best-selling game that lets users build homes and then control every element of daily life within them, has been available for ten years thanks to the video game industry behemoth Electronic Arts.
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The quick advancement of new communication technologies has made it easier for people to play digital games, which has led to the industry's explosive rise in recent decades.
A fascinating and enlightening look at the actual effects of gaming culture on people may be found in This Gaming Life.
The Sony Playstation user manual in its entirety. Everything you might desire is here: information for collectors, interviews, the PSX's history, prototypes, and pictures.
This essential book by Brian Greenstone, the programmer behind popular Mac apps including Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, and Otto Matic, divulges his Mac programming techniques.