The fundamental ideas needed to create a 3D game utilizing the LWJGL 3 library are covered in this book.
A Java library called LWJGL gives users access to native APIs needed to create programs for graphics (OpenGL), audio (OpenAL), and parallel computing (OpenCL). His package uses Java and takes advantage of native OpenGL applications' excellent performance.
The primary objective was to become familiar with the methods needed to create a 3D game using OpenGL. The necessary information was available on the internet, but it was not well arranged, often difficult to access, and sometimes even inaccurate or misleading.