Well Played 1.0: Video Games, Value and Meaning (Drew Davidson, et al)

 
0.0 (0)
61uazwUsOyL._SX218_BO1,204,203,200_QL40_FMwebp_

This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers, and bloggers) look at video games through both senses of "well played".

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.

Ebook Details

Author(s)
About the Authors
The author of this book "Drew Davidson" is a professor, producer, and player of interactive media. His background spans the academic, industry, and professional worlds and he is interested in stories and transformational experiences across texts, comics, games, and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. He also served as the interim Director for Randy Pausch's Alice Project.
Publisher
Published
Published Date / Year
(March 30, 2010)
Hardcover
442 pages
ISBN-10
0557069750
ISBN-13
978-0557069750

Similar Programming & Computer Books

Image Steganography and Steganalysis (Philip Bateman)
The art of steganography is two-way secret communication that hides both the existence and the content of a message.
Handbook of Digital Face Manipulation and Detection: From DeepFakes to Morphing Attacks (Christian Rathgeb, et al)
The first thorough compilation of research on the popular subject of digital face alteration, including DeepFakes, Face Morphing, and Reenactment, is offered in this open access book. ...
Multimedia Fingerprinting Forensics for Traitor Tracing (K. J. Ray Liu, et al)
The widespread dissemination and consumption of digital multimedia data is a result of the appeal of multimedia content.
Multimedia Forensics (Husrev Taha Sencar, et al)
The field of media forensics has never been more important to modern society. Media content not only makes up an ever-growing portion of the data that is transmitted over...
The Ecology of Games: Connecting Youth, Games, and Learning (Katie Salen)
Little has been published on an overall "ecology" of gaming, game design, and play - mapping the ways that all the various elements, from code to social practices to...
Gamer Theory (McKenzie Wark)
Have you ever had the impression that life is a game with shifting rules and no obvious winners or losers, one you are forced to play but cannot win?...
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions (Antonio Jose Planells de la Maza)
Modern video games reimagine traditional fictional settings as ludofictional worlds, which are full of characters and emotions and highly responsive to player input. In this free programming book, we...
Creating Games in C++: A Step-by-Step Guide (David Conger, et al)
Love playing video games? Ever wished you could design your own, complete with bells and whistles? It's not as difficult as you may imagine, and you don't need to...
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Jonathan S. Harbour)
Now use the Gameboy Advance to create your own games rather than just playing them! Programming the Nintendo Game Boy Advance: The Unofficial Guide is the only book of...
Game Programming in Haskell (Elise Huard, et al)
Predictably, Game Programming in Haskell provides an introduction to creating games in the language.  

Others Programming Books by Drew Davidson

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences (Drew Davidso)
This book serves as an introduction to cross-media communications, the mass media, and mass communications of the future.
Tabletop: Analog Game Design (Greg Costikyan, et al.)
People from a variety of backgrounds discuss tabletop games, game culture, and how games intersect with other types of entertainment including theatre and learning in this book. ...
Beyond Fun: Serious Games and Media (Drew Davidson, et al)
The ways of using games, simulations, and interactive experiences in learning situations are the main topic of this book. This project's participatory and collaborative creative process is one of...
Well Played 3.0: Video Games, Value and Meaning (Drew Davidson, et al)
This book, which is a sequel to Well Played 1.0 and Well Played 2.0, is full of in-depth close readings of video games that analyze the different meanings that...
Well Played 2.0: Video Games, Value and Meaning (Drew Davidson, et al)
This book, which builds on Well Played 1.0, is filled with in-depth analyses of video games that sift through the different meanings that can be found in the experience...

Others Programming Books by Lulu.com

Integration and Automation of Manufacturing Systems (Hugh Jack)
Since 1993, the author has used extra resources to teach laboratory-based integrated manufacturing courses, which have grown into this book. It is intended to avoid research-oriented themes and concentrate...
Automating Manufacturing Systems with PLCs (Hugh Jack)
This is the draft of a book on control systems based on programmable logic controllers (PLCs), which is now being used to teach an undergraduate controls course called Manufacturing...
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions (Antonio Jose Planells de la Maza)
Modern video games reimagine traditional fictional settings as ludofictional worlds, which are full of characters and emotions and highly responsive to player input. In this free programming book, we...
Integrate Your Brain: How To Do Calculus In Your Head (Aaron Maxwell)
Integrate Your Brain expands on the concepts covered in Inner Algebra by explaining how gifted mathematicians approach calculus using their everyday, human brain abilities. You receive gentle instruction in...
Scheme 9 from Empty Space: A Guide to Implementing Scheme in C (Nils M. Holm)
This free programming book serves as a comprehensive guide to the internal workings of the named scheme system. It offers a thorough explanation of every facet of a complex...
Logic Programming in Scheme (Nils M. Holm)
These queries are addressed in this tiny book: Logic programming: What is it? Why is logic programming difficult with negation? Who or what cuts? How should I approach logic...
Beginning and Intermediate Algebra (Tyler Wallace)
To address the specific needs of the developing math learner, these books employ a teacher-like writing style and a thoughtful combination of skills development and conceptual questions. ...
Scrum and XP from the Trenches (Henrik Kniberg)
Agile software development is challenging because there isn't a manual outlining every step in detail. You must experiment and keep changing the procedure until it works for your particular...
Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences (Drew Davidso)
This book serves as an introduction to cross-media communications, the mass media, and mass communications of the future.
Exploratory Data Analysis with R (Roger D. Peng)
The field of data science has swept the globe. As more people recognize the importance of the enormous amounts of data being generated, every field of research and industry...
Foundations in Statistical Reasoning (Pete Kaslik)
Students taking an introductory statistics course should take Foundations in Statistical Reasoning. The focus of the entire book is on how to make decisions based on scant information. ...
Domain-Driven Design Quickly (Abel Avram, et al)
Domain Driven Design (DDD) is a philosophy and method for handling extremely complicated domains that is built on making the domain itself the project's primary emphasis and keeping a...
PSX: The Guide to the Sony Playstation (Kevin Bryan)
The Sony Playstation user manual in its entirety. Everything you might desire is here: information for collectors, interviews, the PSX's history, prototypes, and pictures.
Game Design Research (Petri Lankoski, et al)
How do we make this particular game? is a design problem that game design seeks to solve. A game is the primary objective of this approach; new knowledge of...
Elementary Calculus (Michael Corral)
This book, which is appropriate for a year-long (or two-semester) course, covers single-variable calculus. Calculus I is covered in Chapters 1–5, and Calculus II is covered in Chapters 6–9....
Learn Vimscript the Hard Way (Steve Losh)
It is not a manual on how to use Vim. You should be familiar with editing text in Vim and be familiar with concepts like "buffer," "window," and "insert...
Java Transaction Design Strategies (Mark Richards)
Understanding how Java handles transactions and creating a sound transaction design strategy will help you avoid data integrity issues in your databases and applications and lessen the impact of...
Non-Programmer's Tutorial for Python 3 (Josh Cogliati, et al.)
For those without any prior programming knowledge, this book serves as a tutorial for the Python 3 programming language. The book shows readers how to write programs from scratch...
Introduction to GNU Octave (Jason Lachniet)
a succinct introduction to using GNU Octave for scientific computing. designed as a textbook supplement for students studying calculus and linear algebra at the freshman and sophomore levels. ...
Regular Expressions: The Complete Tutorial (Jan Goyvaerts)
You will learn the whole regular expression syntax from this in-depth tutorial. You gain a thorough understanding of how regular expressions function on the inside, enabling you to use...

User reviews

There are no user reviews for this listing.
Ratings
Rate this Book
Comments