The Art Of Computer Game Design: Reflections Of A Master Game Designer (Chris Crawford)

0.0 (0)
The Art Of Computer Game Design: Reflections Of A Master Game Designer (Chris Crawford)

One of the original books that are taken seriously on video games is this book. It discusses issues including what a game is, why people play games, and how to create one.

The author includes numerous instances from his personal experience as he delves into great length about the game design process.

The fundamental abilities that underlie the design and construction of a game are the focus of this book. Designers and developers lack the knowledge to use the technologies and approaches employed in business today without these talents.

Published in 1984, it is regarded as the first classic book on computer game design.

Ebook Details

About the Authors
Chris Crawford is a writer and video game designer. In the 1980s, he created and coded a number of significant computer games, such as Eastern Front (1941) and Balance of Power. He founded both The Journal of Computer Game Design and the Computer Game Developers Conference, becoming well-known among developers for his ardent support of game design as an art form (now called the Game Developers Conference).
Published Date / Year
113 page
eBook Format
PDF, ePub, Kindle, etc.

Similar Programming & Computer Books

UML For The IT Business Analyst (Howard Podeswa)
Information technology business analysts are frequently involved in OO and UML projects nowadays, but they still have a ways to go before fully utilizing the technology beyond use cases...
UML Process (Sharam Hekmat)
Using object technology, the UML Procedure is a standardized process for creating software systems. This document's goal is to define the UML Process at a level appropriate for practitioners...
Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design (Craig Larman)
This book provides a clear and useful introduction to using objects to think about and build systems that are well-built, reliable, and maintained. ...
UML Tutorial (Tutorialspoint)
Essential competencies for beginning programmers! Unified Modeling Language principles are explained in this user-friendly book (UML).  
Image Steganography and Steganalysis (Philip Bateman)
The art of steganography is two-way secret communication that hides both the existence and the content of a message.
Handbook of Digital Face Manipulation and Detection: From DeepFakes to Morphing Attacks (Christian Rathgeb, et al)
The first thorough compilation of research on the popular subject of digital face alteration, including DeepFakes, Face Morphing, and Reenactment, is offered in this open access book. ...
Multimedia Fingerprinting Forensics for Traitor Tracing (K. J. Ray Liu, et al)
The widespread dissemination and consumption of digital multimedia data is a result of the appeal of multimedia content.
Multimedia Forensics (Husrev Taha Sencar, et al)
The field of media forensics has never been more important to modern society. Media content not only makes up an ever-growing portion of the data that is transmitted over...
The Ecology of Games: Connecting Youth, Games, and Learning (Katie Salen)
Little has been published on an overall "ecology" of gaming, game design, and play - mapping the ways that all the various elements, from code to social practices to...
Gamer Theory (McKenzie Wark)
Have you ever had the impression that life is a game with shifting rules and no obvious winners or losers, one you are forced to play but cannot win?...

Others Programming Books by McGraw-Hill Osborne Media

Understanding Big Data: Analytics for Enterprise Class Hadoop and Streaming Data (Paul Zikopoulos, et al)
Big Data heralds a new age in data discovery and use, and IBM is ideally situated to assist clients in navigating this change. This book explains how IBM is...
SCJP Sun Certified Programmer for Java 6 Exam 310-065 (Katherine Sierra, et al)
This book covers everything you need to know and demonstrates how to prepare for this difficult exam with hundreds of practice questions and practical activities.
Crucial capabilities made clean! Written by Herb Schildt, the arena's main programming writer, this step-via-step ebook is right for first-time programmers or those new to C++. ...

User reviews

There are no user reviews for this listing.
Rate this Book