Similar to virtual reality, augmented reality is growing in popularity across a variety of new application fields, including museums, edutainment, home entertainment, research, industry, and the arts.
New methods have expanded the capabilities of augmented reality beyond the usual eyewear or handheld displays.
The authors of this book discuss spatial augmented reality methods for embedding artificial additions into the real world or a live video of the real world. These methods make use of optical components, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques.
Special Features: - Detailed mathematical equations - Comprehensive overview - Code snippets - Steps for implementation - Various Spatial AR presentation examples A preliminary collection of Errata has been assembled by the authors. This website will be updated as required.