Pangea Software's Ultimate Game Programming Guide for Mac OS X (Brian Greenstone)

 
0.0 (0)
Pangea Software's Ultimate Game Programming Guide for Mac OS X (Brian Greenstone)

This essential book by Brian Greenstone, the programmer behind popular Mac apps including Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, and Otto Matic, divulges his Mac programming techniques.

The HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and other Mac OS technologies are only a few of the details that are covered in the book. Additionally, readers will discover networking, stereo 3D rendering, AltiVec optimizations, writing a Maya plug-in, and even how to copy-protect their games.

There is a whole chapter devoted to marketing and sales tactics for game makers that are considering self-publishing their titles. Never before has one book contained so much essential knowledge on Mac game programming.

Ebook Details

About the Authors
Since 1982, Brian Greenstone has been creating games for Apple platforms, including hits like Bugdom, Nanosaur, Otto Matic, Enigmo, Cro-Mag Rally, and more!
Published
Published Date / Year
(October 2004)
Hardcover
288 pages
eBook Format
Zipped PDF, 41.0 MB
ISBN-10
0976150506
ISBN-13
978-0976150503

Similar Programming & Computer Books

A Technical History of Apple's Operating Systems (Amit Singh)
These documents cover a variety of operating systems that Apple has attempted to create as well as those that it has previously developed.
The Ecology of Games: Connecting Youth, Games, and Learning (Katie Salen)
Little has been published on an overall "ecology" of gaming, game design, and play - mapping the ways that all the various elements, from code to social practices to...
Gamer Theory (McKenzie Wark)
Have you ever had the impression that life is a game with shifting rules and no obvious winners or losers, one you are forced to play but cannot win?...
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions (Antonio Jose Planells de la Maza)
Modern video games reimagine traditional fictional settings as ludofictional worlds, which are full of characters and emotions and highly responsive to player input. In this free programming book, we...
Creating Games in C++: A Step-by-Step Guide (David Conger, et al)
Love playing video games? Ever wished you could design your own, complete with bells and whistles? It's not as difficult as you may imagine, and you don't need to...
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Jonathan S. Harbour)
Now use the Gameboy Advance to create your own games rather than just playing them! Programming the Nintendo Game Boy Advance: The Unofficial Guide is the only book of...
Game Programming in Haskell (Elise Huard, et al)
Predictably, Game Programming in Haskell provides an introduction to creating games in the language.  
MonoGame Succinctly (Jim Perry)
The market for video games is enormous, but in order to reach consumers, several platforms must be supported.  
MonoGame Role-Playing Game Development Succinctly (Jim Perry, et al.)
This ebook is a crucial resource for MonoGame developers who want to create their own role-playing games (RPG). To help you create a playable game, authors Jim Perry and...
GNU C Library Application Fundamentals (Sandra Loosemore)
A detailed open-source manual for implementing the POSIX and OPEN/X conforming standard C libraries Contains the most popular operations, including character and string manipulation, file opening, reading, and closing,...

User reviews

There are no user reviews for this listing.
Ratings
Rate this Book
Comments