This book is a collection of lecture notes that are intended to teach students the basic ideas that underlie game programming, regardless of the language that they choose to use to develop the game.
These guidelines involve obtaining user feedback, handling game data, and displaying game elements on the screen.
It provides a thorough explanation of numerous crucial algorithms and programming methods utilized in modern video game development. This book, which is intended for programmers who are already familiar with object-oriented programming and fundamental data structures, concentrates on real-world ideas that are utilized in the game business.