Developing Games With Ruby: For those who write code for living (Tomas Varaneckas)

 
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Developing Games With Ruby: For those who write code for living (Tomas Varaneckas)

Day-to-day tasks include dealing with legacy code, bug fixes, navigating APIs, deploying services, and integrating various components. Yet you aspire to be able to invent entire worlds, bring to life dragons, defy the rules of physics, and develop artificial intelligence. You may.

You are prepared to begin creating your own video games if you have some programming expertise in Ruby or another language. As you create engaging games, you'll learn concepts like animation, keyboard and mouse movement, sounds and music, and physics from this book.

Therefore, your game must be manageable for you to finish, have basic 2D graphics, and not require the most recent GeForce with at least 512MB of RAM. You have the benefit of choice because of this fact. Performance is not something you need to worry about too much. You have the option of selecting a helpful and effective programming language. Ruby begins to sparkle at this point. It is lovely, understated, and refined. It is poetic in nature.

When you finish reading this book, your programming abilities will have increased, and you'll have access to all the resources you need to create your own arcade-style games.

Welcome to the world of game development that was waiting for you all these years.

Ebook Details

About the Authors
Tomas Varaneckas is a generalist software developer with over ten years of experience. For the past several years, he has concentrated on adopting and advocating DevOps principles in order to keep things functioning in production at scale. Game Hero, an online community for independent game developers, was founded by a part-time game developer.
Publisher
Published
Published Date / Year
(2014)
eBook Format
HTML, PDF, ePub, etc.
Language
English

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