Augmented Reality Game Development (Micheal Lanham)

 
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Augmented Reality Game Development (Micheal Lanham)

Location-based Augmented Reality (AR) games are currently in their prime. Despite the fact that they have been there for a while, the introduction of Pokemon Go was a game changer that turbocharged the industry and caused a tremendous increase in demand.

The key technical principles covered in this book include GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other helpful Unity recommendations.

What You Will Learn:

  • Create your own augmented reality game from scratch and join the virtual reality gaming revolution
  • Use the latest Unity VR SDK to create pro-level AR games like Pokemon Go
  • Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry

Ebook Details

About the Authors
Solutions Architect for petroWEB, Micheal Lanham resides in Calgary, Alberta, Canada. He creates integrated GIS apps with sophisticated geographical search capabilities at his current position. For more than 15 years, he has worked as a professional and amateur game developer, creating desktop and mobile games. Since discovering Unity 3D in 2007, Micheal has been a devoted user and developer.
Published
Published Date / Year
ebooks Account (January 20, 2017)
Hardcover
334 pages
eBook Format
PDF
Language
English
ISBN-10
1787122883
ISBN-13
978-1787122888

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