This book's goal is to impart the knowledge and abilities required to create Android applications with Android Studio and the Android Software Development Kit (SDK).
This book outlines the processes required to build up a development and testing environment based on Android Studio, starting with the fundamentals. A general overview of Android Studio is provided, including topics like tool windows, the code editor, and the tool for designing user interfaces. An overview of the Android architecture is given before a detailed examination of how to utilize Android Studio to create applications and user interfaces for Android.
The handling of touch screens, gesture detection, camera access, and the playing and recording of both video and audio are also discussed, along with more complex issues like database administration, content providers, and intentions. The features covered in this edition of the book include printing, transitions, and cloud-based file storage, which were added to Android 4.4.
Along with fundamental Android programming approaches, the book also covers Google Play-specific subjects, such as how to use the Google Maps Android API to design maps, how to charge users for in-app purchases, and how to submit apps to the Google Play Developer Console.
The implementation of build variations to target several Android device types from a single project code base and the advanced capabilities of Android Studio are also covered in the chapters.
You are prepared to begin if you already have some expertise with Java programming, are prepared to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop.